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All the methods in this or that way find the reflection in all the parts of the paper. Schiop V, Verza E. Cambridge University Press,p. Simulation, gaming and language learning. Gloria, Cluj Napoca,p.

andrei cosmovici psihologie scolara pdf converter

State University of Continuing Education 61 page The research in this Graduation Paper offers a careful study of games and role-play and the ways of using and applying them in anrrei of teaching. The necessary theoretical material was collected; the classification of games and role-play was carried out. The paper discloses the main reason why games and role-play must be applied in the process of enriching students’ vocabulary.

Results showed that learning vocabulary through games and role-play are effctive and interesting. In conclusions the author emphasis the results that carried out the research. Iasi, Policorm,p. In the second group new words were introduced by several methods brainstorming, explanation, games. In the first group the new vocabulary was cpsmovici without any explanations and additional information, only translation anndrei the pictures were used.


The goal of the research was to study the peculiarities of using games and role-play as one of the methods of enriching students’ vocabulary in language classes.

The second chapter deals with the psycho-pedogogical peculiarities of games and role-play. Andrei Cosmovici, Luminita Iacob. A practical manual for group facilitators.

It covers the problems of using games and role-play in the modern time, gives the notion what games and role-play is, and how it is formed, presents the various types of games and role-play, presents the classification of games and role-play.

The paper contains a lot of scholarly information about the investigated issue and includes a lot of examples selected from the books, cosmoivci. The first chapter deals with the psycho – pedagogical peculiarities of the students of different age group primary, gymnasium, and lyceum. Psihologiie approach to the problem comprises the different methods such as analysis, synthesis, generalization and comparison.


II, Bucuresti,p. The students in both groups were of the same agenumber of the students in both groups is cosmovidi the level of the students’ knowledge in each pair of students was identical. Simulation, gaming and language learning, New York: Newbury House Publishers,P. Two groups of students were formed: Newbury House Publishers, Inc. The scientific method of the research is the experiment.


Anderi third chapter contains the classification of games and an algorithm of applying role-play is given, the fourth chapter deals with the practical application of role-play and games in teaching English to different age group. Here the experiment is described and a set of lessons is given. McGran Hill,P. It puts the stress on the fact that it csolara the most important to use games and role-play as a method of enriching students’ vocabulary at the English lesson.

Identity, Culture, and Language Teaching. Approach through drama and ethnography.

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